There appears to be a throttling of playback speed issue with these playable modules. On the Navy network the current frame rate runs at less than 1 frame per second.
Typical navigation in these modules is based on your keyboard and mouse. Look around with the mouse and move using the arrow keys or A, S, W, D keys.
To regain control of the mouse to close the browser, hit the escape key.
PART TASK TRAINER FOR SOBT - NO Compression - For best navigation, use Full Screen (blue button in lower left corner of Unity window).
PART TASK TRAINER Cost and Project Planning - School House Immersive Presentation Space - With GZ Compression - For best navigation, use Full Screen (blue button in lower left corner of Unity window.
PIP in Picture Methods: An example showing multiple views of the same scene.
EMB in progress: This example in progress. The "Help" and "TOC" buttons show information for the course in a GUI designed for immersive presentations. Activating the chicken switches will surface the boat.
Fire Fighting Concept: Intent of the prototype is to consider a first person challenge to extinguish an on-board fire.
Molecule of Water: Follow a molecule of water through on board systems to blow the ship's whistle.
Training Replay System: A concept that indicates the possibility of capturing student activity and allowing playback, using the web browser limitation on memory allocation.
Water Columns: A concept to show surface reflections and refractions in the water column and on the seafloor. The large tank shows a lightweight shader in use to create water like realism typically unavailable using a course delivered via WebGL.
Air through piping demo - Jan 22, Matt, Joe, and Bob.
There is no classified or controlled information in these projects. All information is publicly available.